Gamification of peer review with Ingress

Seems possible to adapt Ingress in order to play the Game of Research and Review.

In the post MMORPGames at the knowledge frontier I propose a gamification of peer review which is, I see now very close to the Ingress game:

“… we could populate this world and play a game of conquest and exploration. A massively multiplayer online game.  Peer-reviews of articles decide which units of places are wild and which ones are tamed. Claim your land (by peer-reviewing articles), it’s up for grabs.  Organize yourselves by interacting with others, delegating peer-reviews for better management of your kingdoms, collaborating for the exploration of new lands.

Instead of getting bonus points, as mathoverflow works, grab some piece of virtual land that you can see! Cultivate it, by linking your articles to it or by peer-reviewing other articles. See the boundaries of your small or big kingdom. Maybe you would like to trespass them, to go into a near place? You are welcome as a trader. You can establish trade with other near kingdoms by throwing bridges between the land, i.e. by writing interdisciplinary articles, with keywords of both lands. Others will follow (or not) and they will populate the new boundary land you created.”

In Ingress (from the wiki source):

“The gameplay consists of establishing “portals” at places of public art, landmarks, cenotaphs, etc., and linking them to create virtual triangular fields over geographic areas. Progress in the game is measured by the number of Mind Units, i.e. people, nominally controlled by each faction (as illustrated on the Intel Map).[7][8] The necessary links between portals may range from meters to kilometers, or to hundreds of kilometers in operations of considerable logistical complexity.[9] International links and fields are not uncommon, as Ingress has attracted an enthusiastic following in cities worldwide[10] amongst both young and old,[11] to the extent that the gameplay is itself a lifestyle for some, including tattoos. ”


Instead of public art, Portals could be openaccess articles (from the arXiv, for example, not from the publishers).


“A portal with no resonators is unclaimed; to claim a portal for a faction, a player deploys at least one resonator on it.”

Resonators are reviews.

Links between portals are keywords.


Something to think about!




3 thoughts on “Gamification of peer review with Ingress”

  1. There’s quite a difference between walking a bit and standing in one place for a couple of seconds looking at and clicking your phone to get that “yess, I clamed this portal!” feeling and sitting down, reading through a complex idea condensely written and figuring out if it’s any good or not.

    1. There are more differences. The one is about the time scale. A more subtle one is that presently a reviewer issues an opinion, nothing more (based on work which is never measured, reviewed itself, nor considered to have any intrinsic value), which is processed by an editor into a small number of bits (say one to simplify). The difference is that the infrastructure which exists in ingress does not exist for the game of research and review. Therefore, even if it takes time to the reviewer to “figure out” what that’s about, all this transforms into one bit, because there is no infrastructure comparable to the one provided by ingress. Strange, from any point of view. Economic, for example: what are the costs of ingress compared with the costs of this lossy academic system of social validation? Tiny, I bet.
      Then, the most important difference is in the motivation. Ingress gamifies map-making, research communication and validation work somehow fueled by motivations which are not pleasant to look at.

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